Projects
Enter the world of a Renaissance-era Italian salon through the eyes of Sasha, a less-than-enthusiastic student who gets sucked into Giorgio Vasari’s painting “Musicians” during her field trip to an art museum. As you embark on your journey back to the physical world, you’ll help the host and her attendees in a series of quests to make the salon gathering a great success.
​
I had developed this game with a small team of production, design, and art interns at the FableVision Studios' developer internship. As the sole developer, I had used Unity with Ink integration to create a dialogue-based adventure game targeted towards early middle school educators. We based the story on real art from a local museum to engage and connect students to their community. You can find our game on itch.io linked here.


Cat Jumping Game
This is my first exploration into JavaScript. For this game I used the Kaboom.js framework. The goal of the game is to last as long as possible without running into the oncoming cats. Something I struggled with at first was adjusting the hit boxes according to the size of the cat but I eventually learned how to set the hit boxes even when the cat obstacles were randomized. My repository is linked here.
Xplorers is a rogue-like deck-building space exploration game designed by Theo McGlashan, Devan O'Toole, and I. The galaxy is being destroyed by an evil overlord and it's up to you to take him down. You and up to 4 other players pilot a spaceship together, taking missions and recruiting team members to strengthen your crew. The wide variety of events and rewards allow players to develop unique synergies within their teams, keeping each run through fresh.
​
This game was originally designed by Devan and I around 2020 to be a table top card game. It has since been adapted to become a video game by Theo and I. Together we designed the game as our Winter Term project in 2025-- a month long independent intensive overseen by FableVision Studios. Our game design document is attached to the right.